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About me

I established Handy Creative Co. after almost a decade of experience working on sculptural projects for high-profile brands, and now continue to use my technical 3D model-making expertise to assist my clients within the world of 3D design. 

I partner with other artists, fabricators, creative agencies and brands to bring concepts to life, both digitally and physically - whether that's custom sculpture design, editorial illustration or high-end animation - I do it all. From initial ideation through to optimisation, visualisation and delivery of fabrication-ready files, I help my clients move from concept to production with total efficiency.

Previous clients: Louis Vuitton, Adidas, Nike, Merlin, Google DeepMind, Netflix + more.


Software: Blender, C4D, Zbrush, Fusion 360, Rhino, Materialise Magics, Adobe Suite.

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